![garou mark of the wolves terry bogard anti air garou mark of the wolves terry bogard anti air](https://static.wikia.nocookie.net/ssb/images/1/1d/Screen_Shot_2020-02-01_at_11.25.09_PM.png)
Though be carefull which ones you use as it's possible for an opponent to use the roll recovery to his advantage as well. Helps you out by preventing possible crossups or jump in attacks from the opponent as you get up. Use them to recover quicker than just the normal get up recovery. Roll Recovery - When you land on the ground on your back/stomach press A, B, C or D.ĭepending on which button you press executes the direction you will roll towards. It's a strange bug but it works pretty easy. Whenever you input a TOP attack/Super during the recovery of one of your specials/supers, you won't be able to get thrown. There is also a bug in MOTW that allows you to escape any throw. You cannot tech out of command grabs or air grabs. You can air grab when you small jump, regular jump or even super jump as well. You can tech out of throws by pressing the C/D button. Throws - Throw by pressing either f/b + C/D up close or in the air with C (Gato and Tizoc/The Griffon are the only two with D throws, also Jenet, Hoku, Hotaru and Dong only have air throws in the game with jump C). As soon as you backdash with him you have to cancel within 2 frames of the backdash start up animation. His backdash cancels require real fast strict timing. Kain - During backdash you can cancel into his charge dwn, up + B/D, TOP attack (C+D), all supers. Hoku - During backdash animation cancel into either qcf + A/C or qcb + B/D Jenet - During the backdash animation cancel into dwn + B/D (Might need to double tap down at times for it to come out more consistant) Here is a list of which characters can cancel their backdashes:
![garou mark of the wolves terry bogard anti air garou mark of the wolves terry bogard anti air](https://cdn.wikimg.net/en/strategywiki/images/a/a0/GMotW_Gato.png)
Certain characters can cancel out of their backdash animations as well. So use it wisely and don't do it at the wrong times cause you might get hit as you finish the back dash animation. It does have a small period of recovery at the end of it. It has invicibility during the back dash so you can go through normal, special or super attacks. So for feint cancels or breaks this can be helpfull for a lot of situations where your opponent is cornered.Įveryone can back dash in Garou. Here is a list of character that can run only: Rock, Hoku, Dong, Terry, Gato, HotaruĪnd characters that can dash only: Grant, Kain, Jae, Freeman, Kevin, Jenet, Butt/Marco, Tizoc/The GriffonĬharacters that dash usually have better mixup options since dashes are faster than runs. Super Jump (SJ) - dwn, then quickly hit ub/up/uf (Only for Dong and Jenet). You si,ple press ub/b/db just as you are about to get hit so you can JD their attack. You can't air block in Garou MOTW but you can JD while you are in a normal jump state. Also remember that you cannot Just Defend when you small jump so make sure you use it wisely. Use small jumps to throw off opponents that think you'll attack low as you jump in, to land a overhead attack opening.
![garou mark of the wolves terry bogard anti air garou mark of the wolves terry bogard anti air](https://wiki.supercombo.gg/images/8/8b/Garou_Terry_Grab.jpg)
Since small jumps tend to be a bit more difficult to counter from the amount of jump height. Your character jumps about half the amount of a normal jump which can help you when you want to throw an opponent off.
#Garou mark of the wolves terry bogard anti air ps2
(On the PS2 it's bck + select button or fwd + select button, 360 version is bck + back button or fwd + back button) Also right when you win a round after the KO you can do special hidden taunts by hitting either bck+ start or fwd + start on the AES/MVS versions.
![garou mark of the wolves terry bogard anti air garou mark of the wolves terry bogard anti air](https://static.appvn.com/a/uploads/screenshots/072016/garou-mark-of-the-wolves_sc_14.png)
You can cancel out of taunts during the taunt animations. You can also add a taunt button if you have more than four buttons on the PS2/360 versions of the game. Xbox 360 version you use the back button to taunt. Taunt - AES/MVS (arcade) versions you press start to taunt your opponent. This guide is good for the MVS/AES, DC, PS2 and Xbox 360 versions of Garou MOTW: It should give you guys a good idea of how the game engine works in detail. So to start things of here is a quick write up I did for the game engine. Both versions run at a faster frame rate than the original arcade version. The Xbox 360 is the best port out now but PS2 version is still good for tournaments. The "Guard Cancel" letters now show up so it's a fixed PS2 port. Version with the same exact training mode. Garou MOTW is out for Xbox live (6/24/09), the netcode is pretty bad, GGPO is still better. Also this post will be updated if there are any changes or fixes. If there is anything here that you don't understand don't be afraid to ask questions. Here you will find everything you need to know about the Garou Mark of the Wolves game engine. Welcome to the Garou Mark of the Wolves thread.